Lukas Klingsbo
Senior Software Engineer @ Supabase
Flutter & Dart GDE ยท Flame ๐ฅ
๐ Stockholm, Sweden
Senior software engineer specialising in Flutter and Dart. Google Developer Expert and creator and maintainer of Flame, the most popular game engine for Flutter. I love building developer tools, open source ecosystems and the occasional game engine. Currently building the Flutter SDK at Supabase.

Experience
SDK Engineer
Supabase โข Remote
Building and maintaining the Flutter SDK for Supabase, the open source Firebase alternative.
- Develop and maintain the official supabase-flutter client libraries.
- Shape the developer experience for Flutter developers on Supabase.
Blue Fire ยท Flame Engine
Open Source โข Worldwide
Creator and lead maintainer of Flame, the most popular 2D game engine for Flutter, and a member of the Blue Fire open source collective.
- Grew Flame into a thriving ecosystem with thousands of GitHub stars and a large community of contributors.
- Maintain core packages such as Forge2D, the audioplayers plugin and numerous Flame bridge packages.
Senior Software Engineer
Amara โข Berlin, Germany
Built cross-platform applications and internal tooling with Flutter and Dart.
Senior Software Engineer
Canonical โข Remote
Mainly building Ubuntu's OS installer in Flutter, but also the App Center, Firmware updater, Security center and OEM tools.
Senior Software Engineer
Skandia โข Stockholm, Sweden
Rebuilding Skandiabanken's previously outsourced native app in Flutter, with a new design and lots of new bells and whistles.
Senior Software Engineer
Klarna โข Stockholm, Sweden
Built the services for credit card payments and provided a uniform API to several underlying services, in Erlang and Scala.
Software Engineer
DICE (EA) โข Stockholm, Sweden
Built scalable backend services for Battlefield 1, such as the recommendations engine, serving 22M users.
Software Engineer
Ericsson & SICS โข Stockholm, Sweden
Built an information-centric network in Erlang for live video streaming with an accompanying Android application, deployed at the Skiing World Championship in Falun 2015.
Open Source
A selection of the projects I have created, maintain or contribute to.
Flame
โA modular Flutter game engine that provides a complete set of out-of-the-way solutions for building games.
Forge2D
โA Dart port of the Box2D physics engine.
Melos
โA command line tool for managing Dart and Flutter monorepos with multiple packages.
audioplayers
โA Flutter plugin to play multiple simultaneously audio files, works on every platform.
Ubuntu Flutter
โContributions to the Flutter ecosystem powering the Ubuntu desktop installer and provisioning tooling.
QMK Firmware
โKeyboard controller firmware, used to run my split ergonomic Dactyl Manuform keyboard.
Skills & Toolbox
Languages
Frameworks
Cloud & DevOps
Data
Tools & Systems
Education
Master of Computer Science
2013 โ 2015Uppsala University
Master thesis at DICE (EA): "A Security Management Layer for CDN Assets".
Bachelor of Computer Science
2009 โ 2012Uppsala University
Bachelor thesis at Kivra: "NoSQL: Moving from MapReduce Batch Jobs to Event-Driven Data Collection".
Beyond Code
Let's build something
Whether it is open source, a game engine question or a new opportunity, my inbox is always open.
me@lukas.fyi